A work in progress lipsync I'm working on. I thought I'd try something different than what I usually do.
Thursday, February 12, 2015
Monday, April 21, 2014
Lipsync: The Shortcoming
We recently had to complete an assignment where we modeled, rigged, and finally animated ourselves in a short scene. Hope I didn't come up short with this one.
The Shortcoming
The Shortcoming
Conceal...don't feel...
Tuesday, January 7, 2014
Tuesday, December 17, 2013
Monday, November 25, 2013
Push Pull
This is my Natural Push Pull assignment for school. We had to design, model, rig, and animate a character, having him or her push or pull an object in order to practice body mechanics and weight. Best viewed in HD and fullscreen!
Here's some process work to show how I got here:
First we had to come up with different ideas for character and stories:
I finally decided to go with the elf. The next step was coming up with a final design and turnaround for the character. As you can see by my reference, I was highly inspired by the cartooniness of The Fairly Oddparents, and the awesome proportions of characters in Despicable Me.
After that came the actual modeling and texturing of the character:
When the model was just about finished, it was then time to start rigging and creating blendshapes. I began testing out my character's facial expressions and rig to make sure I could appeal and clarity:
After all of this hard work, it was finally time to start getting a solid plan for the animation, which meant thumbnails and reference!
After that, it was all animation. Stay tuned for the Exaggerated Push Pull!
Here's some process work to show how I got here:
First we had to come up with different ideas for character and stories:
I finally decided to go with the elf. The next step was coming up with a final design and turnaround for the character. As you can see by my reference, I was highly inspired by the cartooniness of The Fairly Oddparents, and the awesome proportions of characters in Despicable Me.
After that came the actual modeling and texturing of the character:
When the model was just about finished, it was then time to start rigging and creating blendshapes. I began testing out my character's facial expressions and rig to make sure I could appeal and clarity:
After all of this hard work, it was finally time to start getting a solid plan for the animation, which meant thumbnails and reference!
After that, it was all animation. Stay tuned for the Exaggerated Push Pull!
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